Der Amiga-Emulator WinUAE wurde auf ver. 1.5.1 aktualisiert:
Major 1.5.0 bugs fixed:
- Failed to start with some display card/driver combinations.
- Regular (non-RDB) OFS formatted hardfiles didn't mount under KS 1.3.
- Memory corruption in configuration file handling causing random
crashes when loading or saving configuration files.
- Configuration ...
Fuse PSP ist ein Sinclair Spectrum Emulator für die Sony PSP.
* Fixed a bug in the sound rendering engine that would cause occasional slowdowns
* Added various game image types missing from the initial release
* New virtual keyboard
* Added monitor type selection (color/grayscale)
* Fixed a serious memory leak, which would manifest its...
Der Sinclair Spectrum Emulator für Mac OSX wurde aktualisiert.
* Add Quick Look generator for emulator file formats (Fredrick Meunier, James Weatherley).
Miscellaneous bugfixes:
* Fix importing of SCR graphics mode in SpotLight importer (Fredrick Meunier).
* Add UI support for .udi and .fdi files to be opened as Beta disk images (Fredrick Meunier).
* Add ...
Der Sinclair Spectrum Emulator für Mac OSX wurde aktualisiert.
* Switch to using OpenGL, CoreAudio and Cocoa for video, sound and user interaction and cease to use SDL.
* Run emulation in a separate thread.
* Merge in changes from upstream Fuse release 0.9.0
o Add +D disk interface support (Stuart Brady).
o New floppy disk controller emulation fo...
dknute hat eine neue Testversion des Sega Dreamcast Emulators Makaron freigegeben.
With addition of full MMU support I introduced a bug into Makaron - games that were previously playable with simple SQ remapping would now require slower MMU recompiler. Fixed. This means only games based on Windows CE will require proper address translation, the rest will happily run on faster recompiler. I guess there is no "SEGA multitasking OS" for Dreamcast after all :)
As for MIL-CDs, those don't even use address translation at all. They wouldn't work on normal recompiler because it was too fast. Again, due to the bug mentioned I was led to belive MMU was being used - while it was not. Seems like lowering SH4 speed to about 160 MIPS gets those to run, not yet sure why. Could be another DMA issue, all those use the same software MPEG player and it gave me some troubles before on other games as well.
I've tried to investigate the cause of WinCE games breaking TA geometry registration process - without much luck so far. Also many games complain about VMU not having enough free space on it (but some would still create a good save later). Suddenly it seems like a good idea to quickly release T9/2 to just see how frequently it crashes and if that coincides with emulation speed.
I'm done merging the MMU version with the main source branch, seems to work. I've also tried several things to speed up the address translation - again, not much luck there. The lookup tables I'm using now seem to be the limit of what can be done in that aspect. Gee, I almost wish I could make use of x86 paging unit (and yes, I know how complicated that would be - pretty fast though).
In short: unless I discover something obviously wrong for me to fix, I'm going to release T9/2 later today (or so).
UPDATE: Here's Makaron Test 9/2 with MMU support in recompiler.
If you have any problems with it, go back to T9/1. This version is pretty broken (lots of unfinished modifications) but I want to know how badly :)
Again, too many changes to list. Some bug fixes (to SH4 recompiler as well). PAD plugin now enforces 5% dead zone in analog stick center position - this should cure "cursor keeps running away" problem in some games. New AICA/ARM code (back to interpreter for now) sounds much better, no DSP yet. More messages will now appear in English, in future it will be possible to support many languages (via translation files or something like that).
There's new system of identifying GD-ROMs and MIL-CDs - it's main purpose is to enable MMU where necessary. The database is far from complete though, so some GDs will not be recognized. Please report those, but do make sure to provide proper title, MD5 sum computed by Makaron, region, and whether it is Windows CE game or normal one. DO NOT REPORT PIRATED SOFTWARE. I will ignore/delete such reports on sight. Same goes for dubious ones, with spelling errors and such.
If you happen to stumble upon WinCE game that is not recognized you'll need to enable MMU manualy in the ini file. And let me repeat that again - MMU requires a damn fast CPU. 2,4GHz Core2 Duo is the absolute minimum - the faster the better.
The multi-threaded GD reading is not yet finished. You might want to enable it anyway, see GDROM.ini for that, but be advised that some games will refuse to boot or hang with this option enabled. Most should work.
Fuse For Mac OS X Build 17.02.2008 um 22:17:01 von kallez
Der Sinclair Spectrum Emulator für Mac OSX wurde aktualisiert.
* Correct emulator texture distortion.
* Refactor display link starting and stopping and try to only stop and start the display link at appropriate times, add support for panoramic fullscreen mode.
* Disable Tape->Record menu item when tape traps are enabled.
* Move to XCode 2.5 and 10.4 target for...
Der Sinclair Spectrum Emulator Fuse für Linux/Unix und Windows ist in einer neuen Version erschienen. Die Neuerungen sind:
* New features:
* Add +D disk interface support (Stuart Brady).
* New floppy disk controller emulation for +D and Beta disk interface emulation (Gergely Szasz and Stuart Brady).
* Add Pentagon 512 and Pentagon 1024 emulation (Q-Maste...
Eine neue Version des PC Emulators VirtualBox für Windows und Linux ist erschienen. Die Neuerungen sind:
* USB 2.0 support
* PulseAudio backend
* GUI: fixed accelerators in German translation
* GUI: fixed registration dialog crashes
* GUI: allow to enter unicode characters to the name of the registration dialog
* GUI...
Mednafen ist ein Multi-System Emulator und emuliert Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16),SuperGrafx, Neo Geo Pocket, and Neo Geo Pocket Color. Hier die Neuerungen:
PCE: Added preliminary(it works, but the code needs to be cleaned) ADPCM support for HES rips.
PCE: Interrupts will be enabled with a CLI after a HES' i...
kfceu ist ein Linux KDE Frontend für den Nintendo NES Emulator FCE Ultra. Die Neuerungen sind:
1.99.1
Qt4 woo! The UI was completely redone, and redid all the plumbing. This isn't a qt3to4 fix, this is a complete rewrite of the UI! The back end is still the same, so your configurations will still work, no need to delete them.
meisei ist ein MSX Emulator für Windows. Die Neuerungen sind:
- various small changes
- timing: increased maximum Z80 overclock percentage from 400% to 9999%,
increased maximum speed up factor from 5 to 10
- fixed D3D mirror mode not working properly with the Arkanoid pad
- fixed dialog comboboxes having a height of 0 on some computers
- gfx: made Di...
Sega Li ist ein NES Emulator und wurde aktualisiert. Hier die Neuerungen:
- various small changes
- this seems to be new to some: This emulator is named Sega Li, not because
it emulates a Sega console (in case you didn't know, it's a NES emulator).
As written in the documentation, the name is from Nintendo's old warehouse
owner, Mario Segali (or Mari...
Eine neue Version des PC Emulators VirtualBox für Windows und Linux ist erschienen. Die Neuerungen sind:
As major new features, Version 1.5 adds:
Seamless windows (see chapter 4.5, Seamless windows, page 53)
Virtual serial ports (see chapter 3.7.9, Serial ports, page 44)
Support for 64-bit Windows hosts (see chapter 1.3.1, Supported host operating
sy...
Fuse For Mac OS X Build 20070728 um 19:04:03 von kallez
Der Sinclair Spectrum Emulator für Mac OSX wurde aktualisiert.
Changes since the last beta:
* Fix some problems exiting the Preferences dialog (Stop display link when the emulator is paused).
* Switch to using ImageIO for texture loading.
* Fix bug with loading Outrun 128k TZX
Fuse For Mac OS X Build 20070705 um 08:02:51 von kallez
Der Sinclair Spectrum Emulator für Mac OSX wurde aktualisiert.
* Switch to using OpenGL, CoreAudio and Cocoa for video, sound and user interaction and cease to use SDL.
* Run emulation in a separate thread.
* Merge in changes from upstream Fuse revision 3044
o Add +D disk interface support (Stuart Brady).
o Fix contention for LD?R, CP?R and IN?R ...
WinUAE v1.4.3 Public Beta 6 um 19:23:47 von kallez
Eine neue Beta Version des Amiga Emulators WinUAE ist erschienen. Neu ist:
- rar unpacking double memory deallocation (unrar.dll is still the most stupidly designed unpacking library)
- crash if dearchiver (rar or archiveaccess) was not available
- hardfile filesys loader/relocator sometimes incorrectly allocated code/data space from chip memory
- lha/lzh arch...
Der Sinclair Spectrum Emulator für Mac OSX wurde aktualisiert.
* Merge in changes from upstream Fuse-0.8.0.1 and libspectrum-0.3.0.1
* Fix IN timings and floating bus behaviour: fixes Sidewize
(thanks, Pegaz and Mark Woodmass) (Philip Kendall).
* Fix crash if fullscreen mode attempted a resolution higher
than the native graphics mode could...